Simone Klein |

Multi-Disciplinary Design

Frontiers

Frontiers is the 3rd most-cited and 6th largest research publisher and open science platform. Their mission is to make science openly available, powered by pioneering technology, artificial intelligence, and rigorous quality standards, so that scientists can collaborate better and innovate faster to deliver solutions that enable healthy lives on a healthy planet.

Role

UX | UI Design

Product Trio

Sofia Rocca, Jorge Gavilan, Team Apollo

Date

2022-2024

My Role
UX and UI design: in the current project, I am focussed on applying UX principles to building an Artificial Intelligence (AI) tool with a vision to the future of scientific collaboration and publishing.

Key skills
UX and UI Design · Interaction Design · Continuous Discovery · Prototyping · Heuristic Evaluation · UX for AI

Thank you for visiting my portfolio. Due to confidentiality and legal obligations the final product is undisclosed. I have instead attempted to show a range of methodologies, skills, and overall impact in my approach to product design and delivery. I would be happy to discuss these and the impact of my work further, within the bounds of confidentiality and legal obligations.

Frontiers designing

UX and UI Design
Designing user flows, process flows, prototypes, and high-fidelity UI's. Leading design and collaboration to deliver, iterate and implement opportunities and product features in favour of user needs and requirements.

Research Topic Launch Assistant

01 Context

In the latest of various innovative projects I was involved in at Frontiers, this project was conceived and launched as part of a crucial strategy for company growth and success.

02 Product Vision and Solution

An AI driven assistant that can foresee success, identify demand, and deliver data-driven priority, helping users to understand the market, prioritise where to spend time, and where to engage their efforts more effectively.

03 Product Strategy

Initial launch of an MVP on a limited scale to test delivery on a predefined set of success metrics, followed by iterative, successive product releases, with a vision to company-wide expansion and adoption.

At the outset success would be defined by:

  • Quality of the algorithm: 50 percent validation of output
  • User buy-in: 100 percent acceptance of validated output 
  • User trust: 100 percent belief in the tool as essential by user test base 
  • Quality of product: productivity = work time halved
Current Outcomes and Results
  • Quality of the algorithm: 68 percent validation rate in the current pilot
  • User buy-in: currently in discovery
  • User trust: 75 percent of validated proposals rated good or very good
  • Expansion and quality: currently preparing to scale for the fourth time, based on a round of positive test feedback
Process flow

Process Flow
High level overview of process and interaction: Mapping the process and interaction at this level gives high level visibility, enables general comprehension and understanding, and helps guide design.

Personal outcomes and achievements

Continuous discovery

Continuous discovery
Conducting user discovery and interviews, capturing findings to identify pain points, and gathering insights to identify opportunities that guide product development.

Continuous growth and development

Collaboration and trust. Seeking support, inspiration, and wisdom from colleagues: Reaching out is not a sign of weakness or a limit of one's capabilities, it demonstrates willingness to use the resources available to create the best possible outcomes.

Trusted partner. Extending partnership and influence to stakeholders and the development team: Interaction, inclusion, and partnership introduces more perspectives, establishes feasibility early on, and leads to quicker iterations, and better design and deliverables.

UX design. Designing user experiences, not just screens and interfaces: Good screen and process design is important, what happens between screens and drives a user to perform an action also is.

Product work. Participating in design and implementation of an MVP, data collection and iterative evaluation to fuel and guide decisions, and team collaboration to design, build, and implement iterative rollout to a growing user base.

User Centred champion. Designing products for users: Speaking the user's voice and enabling the team to get to know and develop empathy for users so that everybody cares about creating the best possible experience. Seeing people succeed wins hearts and encourages team investment in better user experience.

Design decisions. There are many ways to design a solution, highlighting different advantages by dealing with limitations in different ways. It is the designer's job to make an informed choice and help others understand and accept it.

Principles. Setting a framework to explain design choices or decisions: Principles enable everybody to objectively follow reasoning, and change discussion around a choice to a sound argument for it. Principles enable you to challenge design decisions, including your own, earning greater authority over time.

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